
Shaders
Personnal creations and shader programming learning
Shader programming always intrigued me beyond its obvious complexity. To me it looks limitless. Shaders are used to create FX, materials, post-process, etc... but it can do so much more.
In order to increase your art of shader, you have to practice a lot, try things and most of the time your mood is "I don't know what I'm doing", at least when you start shader programming.
Shader Toy
I never had the chance to follow an concrete shader formation, but one day I discovered ShaderToy, which is a shader creation tool online with real time rendering on a web page. I followed some tutorial to start and I finally spent my whole week end learning stuff. Here is the result of my learning process after 2 days.
Click on the image in order to reach the website page with shader code and its preview
Other Shaders

Dissolve And Outline
Done with Unity. I wanted the whole effect to be one shader withouth any post process